>>LONELY
CORPSE
LULLABYE
I hope you know the only thing that can actually harm you here is that curiosity you feel to see how long you can remain as broken as you are.
About the game!
Description:
You are Z-tra, a twenty-something, jobless, shut-in loser, with a fear of change so deeply rooted in your [SELFISH, AND NEGLECTED] mind, your body has started rotting and falling apart. Now [AFTER YOU'VE DRIVEN AWAY ANYONE WHO EV-] under threat of eviction, you begrudgingly accept a [HANDOUT] position at a bizarre, reality-shifting, life advice hotline.
[ ~80,000 WORDS OF EXISTENTIAL MELODRAMA ]
[ 27 TRACKS OF ORIGINAL MUSIC ]
[ A NOTABLE AMOUNT OF ORIGINAL ART ]
[ A MOUNTAIN OF PUBLIC DOMAIN IMAGES AND SOUND EFFECTS ]
[ PROFESSIONAL, RECREATIONAL, PASSION FUELED UI/UX AND GRAPHIC DESIGN ]
[ A CLUMSY YET MODERATELY IMPRESSIVE USE OF TWINE ]
[ SECRETS THAT NO ONE SHOULD CARE TO FIND. THEY BELONG TO ME.]
CW: //depression, dissociation, anxiety, body horror, self-harm, financial stress, physical violence, gun violence, knife violence, drinking, parasitic worms, discussions of gender dysphoria, transphobia, chasers, medical gore, discussions of fascism, strong language, references to sexual content.//
What LCL does
The player is a guide to the protagonist’s impulsive and indecisive mind.
In terms of just the amount of weird narrative interactive little segments there are in this project I tried to make it a collage of all the game writing styles I’ve done
Point and click exploration!
Visual Novel style dialogue w/ choices!
Interactive Frame Story!
Pretty much anything I could get away with while programming and drawing as little as possible!
LOTS OF NARRATIVE INFLUENCE
Ruin or Save the love life of a worm
Build a custom planetary ecosystem
rewrite a “best-selling novel”
self-assurance and self-reliance
One of the biggest questions I would consistently be asked while making this project is “Why do you want to make this?” For a while the only answer I had was “Because I want to!” It made me really scrutinize each part of my game to see if it was what I wanted to put in there or if it was because it “needed it”. That’s how a lot of junk gets in there.
Relying on myself to consistently keep myself on track and stay focused was challenging. Through this experience I’ve figured out systems to keep myself personally on track and onto a schedule. This has carried over into my team narrative work as well. I can work independently without aid for extended periods of time now. It’s awesome.