>>LONELY

CORPSE

LULLABYE

I hope you know the only thing that can actually harm you here is that curiosity you feel to see how long you can remain as broken as you are.

play the game

About the game!

Description:

You are Z-tra, a twenty-something, jobless, shut-in loser, with a fear of change so deeply rooted in your [SELFISH, AND NEGLECTED] mind, your body has started rotting and falling apart. Now [AFTER YOU'VE DRIVEN AWAY ANYONE WHO EV-] under threat of eviction, you begrudgingly accept a [HANDOUT] position at a bizarre, reality-shifting, life advice hotline.

[ ~80,000 WORDS OF EXISTENTIAL MELODRAMA ]

[ 27 TRACKS OF ORIGINAL MUSIC ]

[ A NOTABLE AMOUNT OF ORIGINAL ART ]

[ A MOUNTAIN OF PUBLIC DOMAIN IMAGES AND SOUND EFFECTS ]

[ PROFESSIONAL, RECREATIONAL, PASSION FUELED UI/UX AND GRAPHIC DESIGN  ]

[ A CLUMSY YET MODERATELY IMPRESSIVE USE OF TWINE ]

[ SECRETS THAT NO ONE SHOULD CARE TO FIND. THEY BELONG TO ME.]

CW: //depression, dissociation, anxiety, body horror, self-harm, financial stress, violence, drinking, parasitic worms, gender dysphoria, strong language.//

Narrative

  • Point and click exploration!

  • Visual Novel style dialogue w/ choices!

  • Short-term and long-term choice consequence!

  • Pretty much anything I could get away with while programming and drawing as little as possible!

    Some fun player choices in the game’s story.

    • Amputate a cyborg before their blind date tomorrow!

    • Build a custom planetary ecosystem ( and see the fallout of said system)

    • Rewrite renowned gothic horror novel “Rebecca” to accommodate the needs of a meta-fictional beast as old as the written word!

    • Get drunk or don’t!

self-assurance and self-reliance

Relying on myself to consistently keep myself on track and stay focused was challenging. Through this experience I’ve figured out systems to keep myself personally on track and onto a schedule. This has carried over into my team narrative work as well. I can work independently without aid for extended periods of time now. It’s awesome.

Not only that, but being being almost an entirely single dev project, I’ve had to be apart of the machine that a writer normally wouldn’t be. It’s important to see all sides of this kind of project and I feel like it’s given me a greater understanding of limitations I need to be in mind of when writing projects like this.

Previous
Previous

Decomposition - releasing in Spring 2025

Next
Next

Love Surge! - releasing in Spring 2025